chris
10-02-2004, 09:40 PM
B-Spec = Director Mode brings a new experience to racing games, in
which players driving themselves has previously been the standard. In
B-spec, players give directions, taking on the role of a race team
manager, giving directions to their A.I. driver and competing in their
races. This mode can be applied to all of the races available in GT4,
and does not standalone as a game mode by itself. Players can complete
all of the races included in GT Mode by using B-Spec = Director Mode,
without driving themselves at all. Players who had difficulty in
racing can now take the option of carefully preparing their car for a
race, sharing the excellence and exhilarating excitement of racing in
a whole new style of racing games. That is what B-Spec = Director Mode
is all about.
B-Spec = Director Mode Features:
Playing Screen:
Playing screens will consist of the following, Broadcast view (replay
view), On-board camera for each car, Race monitor screen. Players will
make the best use of the three available screens to understand and
evaluate the race.
Race Monitor Screen:
During the race, this screen will provide information on each car,
such as lap time, sector times, time differences, which lap they went
in for a pit stop, etc. to give the player an overall idea of what is
going on in the race.
Settings/Car Set Up:
Car set up is likely to be much more important than when players drive
themselves. Players can conduct tests on their settings, and tyre
selection before the actual race. They will have to plan very
strategically across the number of laps in the race.
Pace Command:
Players can give pace commands to their driver on a 5 level scale
between Easy to Hard. Whether they chose to race safely and be easy on
the tires, or push hard, beat up the tires and take risks, the choice
is with the player.
Overtake Command:
Overrides the pace command and concentrates on over taking the car ahead.
Pit In Command:
Commands the driver to pull into the pit for refueling or tyre changes.
Pit Menu:
Allows players to adjust their selection of tyres (front/rear) and
volume of fuel for refueling.
****
Gran Turismo Resort Facilities:
"My home" will act as the player's home and garage
"Car Towns" by territory will consist of dealerships for the numerous
car manufacturers
"Tuner's Village" will consist of famous car tuning shops
"Race Event Pavilions" will be categorized by their various concepts
"License Centre" will be the venue for the license tests
New and Old Used Car Dealerships/Shops available
"Music Theatre" enables players to enjoy music from artists around the world
"Circuit Areas" are located in the suburbs where an event is held at each track
Over 80 manufacturers and 650 cars
GT4 will include the largest variety of cars in the Gran Turismo
series, ranging from some of the earliest automobile models to today's
vehicles, with an emphasis on cars of the 80s and 90s.
The Tracks: Travel the landscapes of the world
The origins of the words Gran Turismo takes us back into the 17th and
18th century where European aristocrats traveled long distances across
the continent in horse-drawn carriages. Today, the words Gran Turismo
define a car designed and suited for long distance travel. The keyword
for GT4 is "the heart of a traveler" and the latest game includes
breath-taking locations of cities or of nature from around the world.
Take your favorite car and travel the world. GT4 also includes world
renowned tracks (closed circuits).
Existing Tracks from Europe
Nurburgring Nordschleife
The world's most challenging and difficult track is 20.8 kilometers
long, and consists of 176 turns. The Nurburgring track is known for
car manufacturers bringing their latest sport cars for testing.
Mastering this track may take some time, but is for the same reasons
quite rewarding. The history of joy and excitement of driving in
racing games is about to be changed.
City Courses
Tokyo R246
This was a popular track included in GT3. With the latest GT4
technology, this track is back with more beauty and more realism.
Seattle
Another popular city track included in the series since GT2. With the
latest GT4 technology, this track is back with more beauty and more
realism. The time setting has changed from sunset to mid-day clear
skies.
New York
This track takes the centre of New York, Midtown Manhattan and builds
a city track around it. With its multiple 90 degree turns this is a
technical track. Players can enjoy a bit of sightseeing as the track
includes Broadway, Times Square, Fifth Avenue, Central Park and more.
Hong Kong
Developed and created with full support from the Hong Kong Govt.
Tourism Department.
Other City Courses will include:
Las Vegas Drag Strip, George V Paris, Opera Paris, Cote D'Azur,
Special Stage Route 5, Citta di Aria
Nature Courses
Grand Canyon
Swiss Alps
Ice Arena
Grand Valley
Trial Mountain
Midfield Raceway
Snow Lake
High Speed Ring
Amalfee Circuit
Motorsports Land
Tahiti Maze
Autumn Ring
**Additional tracks to be seen in GT4 will be announced at a later date.
Photo Mode
GT4 brings another new feature to the series called Photo Mode,
enhancing the watching/observing mode one step further. "Photo Drive"
is included in all of the GT4 courses, allowing players to take photos
of their car on the track. Players can use real photography
techniques, such as zoom, depth of field and motion blur. Special and
exclusive locations for photos will also be available at "Photo
Travel". Players can travel in their favorite car to various locations
around the world and take photos at a wide variety of angles. Photos
can be printed on a compatible colour printer or saved to memory card
to share with your friends.
Photo Travel (15 stages in all)
Gion District, Kyoto Japan
Nanzenji Temple, Kyoto Japan
Sagano, Kyoto Japan
Tsumago, Nagano, Japan
Piazza San Marco, Venice Italy
Realto Bridge, Venice Italy
Shibuya, Tokyo Japan
Tokyo International Forum, Tokyo Japan
Shiga Kogen, Nagano Japan
Brooklyn, New York NY USA
Times Square, New York NY USA
Asian Fish Market
Freemont Street, Las Vegas NV USA
Louisberg Square, Boston MA USA
The Human Aspect
The Gran Turismo series has always injected realism into the cars and
their surrounding environments. Now, GT4 takes the challenge of
conveying the final essential element - people. The driver's human
movements, the recreation of the pit crew, and the movement of the
spectators have all been replicated. This completes the triangle -
cars, people and nature - that the team has always wanted to achieve.
This achievement adds to the overall realism of the cars taking the
Gran Turismo series to new dimensions.
Car Physics Simulation Engine
The car physics simulation engine allows for more reality in the car's
performance at higher standards, making the actual driving experience
easier. The accuracy level is equivalent to sports driving in real
life.
The Latest Modifications
The fun of modifying a favorite car has increased significantly.
Reflecting the latest car tuning trends, Superchargers and NOS
(Nitrogen) will now be available. The range of tires and other factors
allows for more flexibility of the player's car set up. The new car
physics simulation engine is more delicate and responds with more
realism.
A New Proposal to Racing: "Mission Races"
This is a new concept to the Gran Turismo series, structured in a
mission-clearing-based race event.
The race will not necessarily start from the starting grid. There will
be set conditions for the start of the race for players to challenge.
For example: a player may have to start one second later in second
place, starting one lap behind and having to finish first. These are
settings which are highly likely in the worlds of real racing. Players
experience the drama of racing, and are sure to enjoy the challenge of
clearing each mission.
Introducing a new "High Score" system
The races in the GT series have always had specific race regulations
for player to follow, such as limitation on tyres, maximum power, etc.
In GT4, most of these regulations will be omitted to allow for more
variety of cars to participate in each of the races, as well as their
modification ranges. For example, a player can take a 600 horsepower
car and participate in a race setting for cars in the range of 150
horsepower.
which players driving themselves has previously been the standard. In
B-spec, players give directions, taking on the role of a race team
manager, giving directions to their A.I. driver and competing in their
races. This mode can be applied to all of the races available in GT4,
and does not standalone as a game mode by itself. Players can complete
all of the races included in GT Mode by using B-Spec = Director Mode,
without driving themselves at all. Players who had difficulty in
racing can now take the option of carefully preparing their car for a
race, sharing the excellence and exhilarating excitement of racing in
a whole new style of racing games. That is what B-Spec = Director Mode
is all about.
B-Spec = Director Mode Features:
Playing Screen:
Playing screens will consist of the following, Broadcast view (replay
view), On-board camera for each car, Race monitor screen. Players will
make the best use of the three available screens to understand and
evaluate the race.
Race Monitor Screen:
During the race, this screen will provide information on each car,
such as lap time, sector times, time differences, which lap they went
in for a pit stop, etc. to give the player an overall idea of what is
going on in the race.
Settings/Car Set Up:
Car set up is likely to be much more important than when players drive
themselves. Players can conduct tests on their settings, and tyre
selection before the actual race. They will have to plan very
strategically across the number of laps in the race.
Pace Command:
Players can give pace commands to their driver on a 5 level scale
between Easy to Hard. Whether they chose to race safely and be easy on
the tires, or push hard, beat up the tires and take risks, the choice
is with the player.
Overtake Command:
Overrides the pace command and concentrates on over taking the car ahead.
Pit In Command:
Commands the driver to pull into the pit for refueling or tyre changes.
Pit Menu:
Allows players to adjust their selection of tyres (front/rear) and
volume of fuel for refueling.
****
Gran Turismo Resort Facilities:
"My home" will act as the player's home and garage
"Car Towns" by territory will consist of dealerships for the numerous
car manufacturers
"Tuner's Village" will consist of famous car tuning shops
"Race Event Pavilions" will be categorized by their various concepts
"License Centre" will be the venue for the license tests
New and Old Used Car Dealerships/Shops available
"Music Theatre" enables players to enjoy music from artists around the world
"Circuit Areas" are located in the suburbs where an event is held at each track
Over 80 manufacturers and 650 cars
GT4 will include the largest variety of cars in the Gran Turismo
series, ranging from some of the earliest automobile models to today's
vehicles, with an emphasis on cars of the 80s and 90s.
The Tracks: Travel the landscapes of the world
The origins of the words Gran Turismo takes us back into the 17th and
18th century where European aristocrats traveled long distances across
the continent in horse-drawn carriages. Today, the words Gran Turismo
define a car designed and suited for long distance travel. The keyword
for GT4 is "the heart of a traveler" and the latest game includes
breath-taking locations of cities or of nature from around the world.
Take your favorite car and travel the world. GT4 also includes world
renowned tracks (closed circuits).
Existing Tracks from Europe
Nurburgring Nordschleife
The world's most challenging and difficult track is 20.8 kilometers
long, and consists of 176 turns. The Nurburgring track is known for
car manufacturers bringing their latest sport cars for testing.
Mastering this track may take some time, but is for the same reasons
quite rewarding. The history of joy and excitement of driving in
racing games is about to be changed.
City Courses
Tokyo R246
This was a popular track included in GT3. With the latest GT4
technology, this track is back with more beauty and more realism.
Seattle
Another popular city track included in the series since GT2. With the
latest GT4 technology, this track is back with more beauty and more
realism. The time setting has changed from sunset to mid-day clear
skies.
New York
This track takes the centre of New York, Midtown Manhattan and builds
a city track around it. With its multiple 90 degree turns this is a
technical track. Players can enjoy a bit of sightseeing as the track
includes Broadway, Times Square, Fifth Avenue, Central Park and more.
Hong Kong
Developed and created with full support from the Hong Kong Govt.
Tourism Department.
Other City Courses will include:
Las Vegas Drag Strip, George V Paris, Opera Paris, Cote D'Azur,
Special Stage Route 5, Citta di Aria
Nature Courses
Grand Canyon
Swiss Alps
Ice Arena
Grand Valley
Trial Mountain
Midfield Raceway
Snow Lake
High Speed Ring
Amalfee Circuit
Motorsports Land
Tahiti Maze
Autumn Ring
**Additional tracks to be seen in GT4 will be announced at a later date.
Photo Mode
GT4 brings another new feature to the series called Photo Mode,
enhancing the watching/observing mode one step further. "Photo Drive"
is included in all of the GT4 courses, allowing players to take photos
of their car on the track. Players can use real photography
techniques, such as zoom, depth of field and motion blur. Special and
exclusive locations for photos will also be available at "Photo
Travel". Players can travel in their favorite car to various locations
around the world and take photos at a wide variety of angles. Photos
can be printed on a compatible colour printer or saved to memory card
to share with your friends.
Photo Travel (15 stages in all)
Gion District, Kyoto Japan
Nanzenji Temple, Kyoto Japan
Sagano, Kyoto Japan
Tsumago, Nagano, Japan
Piazza San Marco, Venice Italy
Realto Bridge, Venice Italy
Shibuya, Tokyo Japan
Tokyo International Forum, Tokyo Japan
Shiga Kogen, Nagano Japan
Brooklyn, New York NY USA
Times Square, New York NY USA
Asian Fish Market
Freemont Street, Las Vegas NV USA
Louisberg Square, Boston MA USA
The Human Aspect
The Gran Turismo series has always injected realism into the cars and
their surrounding environments. Now, GT4 takes the challenge of
conveying the final essential element - people. The driver's human
movements, the recreation of the pit crew, and the movement of the
spectators have all been replicated. This completes the triangle -
cars, people and nature - that the team has always wanted to achieve.
This achievement adds to the overall realism of the cars taking the
Gran Turismo series to new dimensions.
Car Physics Simulation Engine
The car physics simulation engine allows for more reality in the car's
performance at higher standards, making the actual driving experience
easier. The accuracy level is equivalent to sports driving in real
life.
The Latest Modifications
The fun of modifying a favorite car has increased significantly.
Reflecting the latest car tuning trends, Superchargers and NOS
(Nitrogen) will now be available. The range of tires and other factors
allows for more flexibility of the player's car set up. The new car
physics simulation engine is more delicate and responds with more
realism.
A New Proposal to Racing: "Mission Races"
This is a new concept to the Gran Turismo series, structured in a
mission-clearing-based race event.
The race will not necessarily start from the starting grid. There will
be set conditions for the start of the race for players to challenge.
For example: a player may have to start one second later in second
place, starting one lap behind and having to finish first. These are
settings which are highly likely in the worlds of real racing. Players
experience the drama of racing, and are sure to enjoy the challenge of
clearing each mission.
Introducing a new "High Score" system
The races in the GT series have always had specific race regulations
for player to follow, such as limitation on tyres, maximum power, etc.
In GT4, most of these regulations will be omitted to allow for more
variety of cars to participate in each of the races, as well as their
modification ranges. For example, a player can take a 600 horsepower
car and participate in a race setting for cars in the range of 150
horsepower.